Reader Feedback
Posted by admin | Filed under Unity3D, Unity3D Book
1. Even though the book was tech edited and proofed by 3 people outside the authoring team, typos and boo boos have crept in. Please visit the errata page to see the latest information.
2. We were asked how ‘best’ to learn from the book. In our view, the best thing is to read the book, in front of your computer, and have the completed .js code files open in a separate text editor so you can see the final code in all it’s glory.
3. We are here to help, so if you get stuck – please ask! Maybe there is something that needs further explanation, or a particular point in the book doesn’t make sense, whatever it is please get in contact and we will do our best to get back to you as quick as possible.