Welcome to the new content page for Unity 3 Blueprints.
In this page you will find the packages that you need to complete each chapter and also a list of Errata that has been highlighted to us by our fantastic Blueprints community.
Errata
Missing font for match game – download here.
Page 20 – The image on the page shows that the name of the game object is game, this should read tileGenerator.
Page 30 – Missing a change to the instantiate line after we make a static array called tileObjects[]. The instantiate should look like this – Instantiate (tileObjects[i], tileLocations[i], Quaternion.identity); – where the tileObjects[i] is a reference to the static array we use to hold the tile objects.
Page 124 – In the Forward March section you are told to create a Game Object and script called gameManager and GameManager. This is incorrect as for the rest of the chapters the object and script will be referred to as game and Game. So for the game object name it game (lowercase) and for the script name it Game (uppercase).
Page 143 – Where you create a script called FlameScript and copy the code from the ArrowScript, please remove the two Destroy() calls and the yield. This should make the Totem behave correctly. Many thanks to Glen for highlighting the last two mistakes.
Page 152 – line should read – var deathSmoke = Instantiate (deathParticle, this.transform.position, this.transform.rotation); This ensures that the deathSmoke is instantiated at the position of the enemy aztecs death.
Page 175 – var cannonController : cannonController; – should read – var cannonController : CannonControllerScript;
Book Downloads
Packages
Completed Game Project Files
Chapter 2 – Hiero Match
Chapter 3 – Hiero Match (Finished)
Chapter 4 – Shooter
Chapter 5 – Shooter (Finished)
Chapter 6 – Tower Defence
Chapter 7 – Tower Defence (Finished)
Chapter 8 – Marble Madness
Chapter 9 – Marble Madness (Finished)